
This has always been a challenge in Wolverine video games, how do you make the game a challenge when the hero can tank just about every assault thrown at him? The Superman game was plagued with this.
Wolverine needing med kits is kind of strange, in the early days of gaming I would understand, arcade style gameplay. Sure. That makes sense...
But now, with a AAA studio that has already made two Spider-Man games... C'mon.
Hopefully this is just some early tests for rigging and character/object interaction an not something built into the gameplay...